About SwordFishSoft

SwordFishSoft makes desktop apps for Mac and Windows that do their work on your own computer. Most are AI tools built around an open model; a few, HandleLens among them, need no model at all. SwordFishSoft is a brand of Chongqing Swordfish Technology Co., Ltd., a small software company in Chongqing, China.

What we make

Our apps cover photos and video, PDFs and documents, audio and dubbing, 3D, statements and commercial leases — and HandleLens, which checks public usernames across 180 sites. HandleLens, TagForge and Leasewright need no model: they run on rules the app applies itself. Frame-Find is for Mac and Windows; everything else is for Mac.

The desktop apps page lists each one with its price and what the free version does.

Why on your own computer

Most AI tools want your files on their servers first. That's a poor trade for a family photo library, a contract or an unpublished paper: you hand over the file just to get a result back, and usually you also have to make an account and live within a monthly quota.

A current Mac or PC is fast enough to run a serious model itself. So our apps either ship with the model or download it once, and after that all the processing happens on your machine. The apps go online only to check for updates and, where the model isn't bundled, to fetch it the first time. HandleLens loads no model at all: the only requests it makes are the public profile lookups you start.

How we build them

How we make money

Every app is a free download with a free version you can keep using. A one-time license unlocks the rest, with no subscription. The license covers every update within the major version you bought, and if the app doesn't work out for you, you can get a full refund within 14 days. Payments go through Paddle, our merchant of record. Details are in the refund policy and the terms.

There are no ads on this site or in the apps.

What we don't do

Mac App Store apps

We also have older apps on the Mac App Store. They're listed on our developer page.

Get in touch

Bug reports, feature requests and licensing questions are all welcome. See the contact page.